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Question-1. How do you compile a Pawn script?
Answer-1: Using pawncc file.pwn.
Question-2. How do you check for null values in Pawn?
Answer-2: By comparing with 0 (if (var == 0)).
Question-3. What is the purpose of SendClientMessage() in SA-MP?
Answer-3: It sends a message to a player in San Andreas Multiplayer (SA-MP).
Question-4. How do you exit a function early in Pawn?
Answer-4: Using return;.
Question-5. What is Pawn?
Answer-5: Pawn is a lightweight, embedded scripting language used for game modding and embedded systems.
Question-6. Who developed Pawn?
Answer-6: It was developed by ITB CompuPhase.
Question-7. What was Pawn previously called?
Answer-7: Pawn was originally called Small.
Question-8. What is the primary use of Pawn?
Answer-8: It is primarily used for modding in games like SA-MP (San Andreas Multiplayer) and AMX Mod X for Counter-Strike.
Question-9. What type of language is Pawn?
Answer-9: It is interpreted, procedural, and lightweight.
Question-10. What is the file extension for Pawn scripts?
Answer-10: .pwn (source file) and .amx (compiled script).
Question-11. How do you declare a variable in Pawn?
Answer-11: new varName = 10;
Question-12. What are the main data types in Pawn?
Answer-12: Integer (int), Float (float), and String (string).
Question-13. How do you define a constant in Pawn?
Answer-13: #define MAX_PLAYERS 32 or const MAX_PLAYERS = 32;
Question-14. How do you write a function in Pawn?
Answer-14: public myFunction() { return 1; }
Question-15. What is the main() function in Pawn?
Answer-15: It serves as the entry point when a script is executed.
Question-16. How do you define a macro in Pawn?
Answer-16: Using #define: #define PI 3.14159
Question-17. How do you declare an array in Pawn?
Answer-17: new arr[5] = {1, 2, 3, 4, 5};
Question-18. What are enums used for in Pawn?
Answer-18: Enums help define named constants and structured data.
Question-19. How do you create an enum in Pawn?
Answer-19: enum { ID, Name[32], Score };
Question-20. How do you check conditions in Pawn?
Answer-20: Using if statements: if (x > 10) { return 1; }
Question-21. How do you write a loop in Pawn?
Answer-21: Using for: for (new i = 0; i < 10; i++) {}
Question-22. How do you create a while loop in Pawn?
Answer-22: while (condition) { /* code */ }
Question-23. What is stock in Pawn?
Answer-23: stock functions are optional and compiled only if used.
Question-24. How do you include an external file in Pawn?
Answer-24: #include
Question-25. What is a public function in Pawn?
Answer-25: It can be called by the engine or plugins (public OnGameModeInit()).
Question-26. What are forward declarations in Pawn?
Answer-26: They declare functions before defining them (forward myFunction();).
Question-27. How do you pass parameters to a function?
Answer-27: public myFunc(param1, param2) { return param1 + param2; }
Question-28. How do you define a callback in Pawn?
Answer-28: Callbacks are functions called by the system (public OnPlayerConnect(playerid)).
Question-29. How do you handle strings in Pawn?
Answer-29: Using arrays: new str[32]; format(str, 32, "Hello!");
Question-30. What is format() used for in Pawn?
Answer-30: It formats strings (format(str, sizeof(str), "Hello %s", name);).
Question-31. How do you concatenate strings?
Answer-31: Using strcat(dest, source, size);.
Question-32. How do you find the length of a string?
Answer-32: Using strlen(str).
Question-33. How do you convert a string to an integer in Pawn?
Answer-33: Using strval("123").
Question-34. How do you convert an integer to a string?
Answer-34: Using format().
Question-35. How do you get a substring in Pawn?
Answer-35: Using strmid(dest, src, start, end, size);
Question-36. What is the sizeof operator used for?
Answer-36: It returns the size of an array.
Question-37. What is the purpose of return 1; in callbacks?
Answer-37: It tells the engine that the function executed successfully.
Question-38. How do you write a switch statement in Pawn?
Answer-38: switch (var) { case 1: { code } case 2: { code } }
Question-39. How do you declare a 2D array in Pawn?
Answer-39: new arr[3][3] = {{1,2,3}, {4,5,6}, {7,8,9}};
Question-40. How do you pass an array to a function?
Answer-40: myFunction(arr[]);
Question-41. What is an enum used for in Pawn?
Answer-41: It defines structured constant values (enum { X, Y, Z };).
Question-42. How do you declare a timer in Pawn?
Answer-42: SetTimer("function_name", 1000, true);
Question-43. How do you kill a timer in Pawn?
Answer-43: KillTimer(timerID);
Question-44. What are #pragma directives in Pawn?
Answer-44: They control compiler behavior (#pragma dynamic 10000).
Question-45. What is the difference between stock and public functions?
Answer-45: public functions can be called externally, stock functions are optional.
Question-46. How do you write a plugin for Pawn?
Answer-46: By writing a native function and exposing it using native myFunction();.
Question-47. What are native functions in Pawn?
Answer-47: Functions implemented in plugins that Pawn scripts can call.
Question-48. How do you define a struct in Pawn?
Answer-48: Pawn does not support structs, but arrays and enums can be used for similar purposes.
Question-49. What is CallLocalFunction() used for?
Answer-49: It dynamically calls a function by its name.
Question-50. How do you debug a Pawn script?
Answer-50: Using print() or printf() for logging.
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