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Question-1. What is ActionScript?
Answer-1: ActionScript is an object-oriented programming language used primarily for developing Adobe Flash applications and animations.
Question-2. Which version of ActionScript introduced classes and object-oriented features?
Answer-2: ActionScript 2.0 introduced object-oriented programming features like classes and interfaces.
Question-3. What is the difference between ActionScript 2.0 and 3.0?
Answer-3: ActionScript 3.0 is faster, more powerful, and strictly typed compared to ActionScript 2.0. It also has a different runtime model.
Question-4. What are the basic data types in ActionScript?
Answer-4: The basic data types include Number, String, Boolean, int, uint, and Object.
Question-5. How do you define a variable in ActionScript?
Answer-5: Variables are defined using the var keyword, e.g., var myVar:String = "Hello";.
Question-6. What is the role of the stage property in ActionScript?
Answer-6: The stage property represents the main drawing area and root container for display objects.
Question-7. What is the Event Model in ActionScript?
Answer-7: The Event Model is a system for handling user interactions and system-generated events using listeners and dispatchers.
Question-8. What is a display object in ActionScript?
Answer-8: A display object is an object that can be displayed in the Flash runtime, such as Sprite, MovieClip, or Shape.
Question-9. How do you create a class in ActionScript?
Answer-9: A class is created using the class keyword, e.g., public class MyClass { }.
Question-10. What is the addChild method used for in ActionScript?
Answer-10: The addChild method adds a display object to the display list.
Question-11. What is the purpose of the stop method in ActionScript?
Answer-11: The stop method halts the playback of a MovieClip at its current frame.
Question-12. What is the difference between gotoAndStop and gotoAndPlay?
Answer-12: gotoAndStop moves to a specific frame and stops, while gotoAndPlay moves to a frame and continues playing.
Question-13. What is a MovieClip in ActionScript?
Answer-13: A MovieClip is a timeline-based container used for animations and interactivity.
Question-14. What is the role of the Loader class in ActionScript?
Answer-14: The Loader class is used to load external content like images or SWF files into a Flash application.
Question-15. What is strict typing in ActionScript?
Answer-15: Strict typing enforces declaring variables with specific data types to catch errors at compile time.
Question-16. How is inheritance achieved in ActionScript?
Answer-16: Inheritance is achieved using the extends keyword, e.g., class ChildClass extends ParentClass.
Question-17. What is the purpose of the addEventListener method?
Answer-17: The addEventListener method attaches an event listener to an object to handle specific events.
Question-18. What is the enterFrame event in ActionScript?
Answer-18: The enterFrame event is dispatched on every frame of the Flash timeline, useful for animations.
Question-19. What are filters in ActionScript?
Answer-19: Filters like DropShadowFilter or BlurFilter are visual effects that can be applied to display objects.
Question-20. What is the difference between Sprite and MovieClip?
Answer-20: Sprite has no timeline and is lightweight, while MovieClip has a timeline for animations.
Question-21. How do you handle errors in ActionScript?
Answer-21: Errors are handled using try, catch, and finally blocks.
Question-22. What is the Sound class used for in ActionScript?
Answer-22: The Sound class is used to load and control sound files.
Question-23. How do you declare an interface in ActionScript?
Answer-23: An interface is declared using the interface keyword, e.g., public interface MyInterface { }.
Question-24. What is a dynamic class in ActionScript?
Answer-24: A dynamic class allows properties to be added or removed at runtime.
Question-25. What is the Timer class used for?
Answer-25: The Timer class is used to create and manage timed events.
Question-26. What are runtime shared libraries (RSL) in ActionScript?
Answer-26: RSLs are external libraries that can be loaded at runtime to reduce SWF file size.
Question-27. What is the Graphics class in ActionScript?
Answer-27: The Graphics class provides methods for drawing shapes and lines dynamically.
Question-28. What is an anonymous function in ActionScript?
Answer-28: An anonymous function is a function without a name, often used as an inline event handler.
Question-29. What is the difference between private and protected access modifiers?
Answer-29: private restricts access to within the class, while protected allows access in subclasses.
Question-30. How do you load external XML in ActionScript?
Answer-30: External XML can be loaded using the URLLoader and XML classes.
Question-31. What is the ExternalInterface class used for?
Answer-31: ExternalInterface enables communication between ActionScript and JavaScript in a web browser.
Question-32. What is the Bitmap class in ActionScript?
Answer-32: The Bitmap class represents a display object for images and bitmap data.
Question-33. What is garbage collection in ActionScript?
Answer-33: Garbage collection is the automatic process of reclaiming unused memory by the Flash runtime.
Question-34. What is the purpose of stage.scaleMode?
Answer-34: stage.scaleMode controls how the Flash content scales in the player window.
Question-35. What are shared objects in ActionScript?
Answer-35: Shared objects are used for local data storage, similar to cookies in web development.
Question-36. How do you embed fonts in ActionScript?
Answer-36: Fonts can be embedded using the [Embed] metadata tag or via Flash IDE settings.
Question-37. What is the TextField class in ActionScript?
Answer-37: The TextField class is used to create and manage text fields in Flash applications.
Question-38. How is polymorphism implemented in ActionScript?
Answer-38: Polymorphism is implemented through method overriding and dynamic binding.
Question-39. What is the NetStream class used for?
Answer-39: The NetStream class is used to stream audio, video, and data over a network.
Question-40. How do you debug ActionScript code?
Answer-40: Debugging can be done using trace statements, the Flash Debugger, or external tools like FlashDevelop.
Question-41. What is the MouseEvent class used for?
Answer-41: The MouseEvent class handles mouse events like clicks, moves, and hovers.
Question-42. What is the difference between setInterval and Timer?
Answer-42: Timer is an ActionScript class with more control, while setInterval is a simpler global function.
Question-43. What is the URLRequest class used for?
Answer-43: The URLRequest class is used to request data from external URLs.
Question-44. What are metadata tags in ActionScript?
Answer-44: Metadata tags like [Embed] or [Inspectable] provide additional information to the compiler or runtime.
Question-45. What is the Vector class in ActionScript?
Answer-45: The Vector class is a type-safe array with better performance than regular arrays.
Question-46. How do you handle keyboard events in ActionScript?
Answer-46: Keyboard events are handled using the KeyboardEvent class and the addEventListener method.
Question-47. What is the Security class in ActionScript?
Answer-47: The Security class controls security settings for Flash applications, such as sandbox restrictions.
Question-48. What is a runtime error in ActionScript?
Answer-48: A runtime error occurs during the execution of the program, such as null reference or type mismatch errors.
Question-49. What is the Stage object in ActionScript?
Answer-49: The Stage object represents the main drawing surface for the Flash Player.
Question-50. How do you create reusable components in ActionScript?
Answer-50: Reusable components can be created using custom classes and MovieClips in the Flash IDE.
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