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Kotlin Multiplatform Questions and Answers for Viva

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Interview Question and Answer of Kotlin Multiplatform


Question-1. What is Kotlin Multiplatform (KMM)?

Answer-1: Kotlin Multiplatform (KMM) is a cross-platform development technology that allows developers to share business logic code across multiple platforms like Android, iOS, Web, Desktop, and Backend.



Question-2. Who developed Kotlin Multiplatform?

Answer-2: Kotlin Multiplatform was developed by JetBrains, the same company that created the Kotlin language.



Question-3. What is the main advantage of Kotlin Multiplatform?

Answer-3: It allows writing shared business logic code in Kotlin and reuse it across Android, iOS, and other platforms, reducing development time.



Question-4. Does Kotlin Multiplatform use JVM?

Answer-4: Yes, it uses JVM (Java Virtual Machine) for Android development but can compile natively for iOS and other platforms.



Question-5. Can Kotlin Multiplatform create native iOS applications?

Answer-5: Yes, Kotlin Multiplatform can create native iOS applications using Kotlin/Native.



Question-6. What is Kotlin/Native in Kotlin Multiplatform?

Answer-6: Kotlin/Native is a part of Kotlin Multiplatform that compiles Kotlin code to native binaries without using JVM.



Question-7. What is the main goal of Kotlin Multiplatform?

Answer-7: The main goal is to share code (business logic) between platforms while allowing separate UI development for each platform.



Question-8. What are the main targets of Kotlin Multiplatform?

Answer-8: Android, iOS, Web, Desktop (Windows, macOS, Linux), and Backend (Ktor, Spring Boot).



Question-9. How do you start a Kotlin Multiplatform project?

Answer-9: By using IntelliJ IDEA or Android Studio with Kotlin Multiplatform template.



Question-10. What is a common module in Kotlin Multiplatform?

Answer-10: It contains shared business logic code like network requests, database logic, etc., that can be reused.



Question-11. What are platform-specific modules in Kotlin Multiplatform?

Answer-11: These are platform-dependent modules like Android, iOS, JVM, JS, Desktop, etc., for platform-specific code.



Question-12. What is the role of expect and actual in Kotlin Multiplatform?

Answer-12: expect defines platform-agnostic functions, while actual provides platform-specific implementations.



Question-13. Can you use Swift/Objective-C code in Kotlin Multiplatform for iOS?

Answer-13: Yes, Kotlin Multiplatform supports Swift/Objective-C interoperability using Kotlin/Native.



Question-14. How do you define a Kotlin Multiplatform project in Gradle?

Answer-14: By using the kotlin-multiplatform plugin in build.gradle.kts.



Question-15. Can Kotlin Multiplatform be used for web applications?

Answer-15: Yes, Kotlin Multiplatform can target JavaScript (JS) using Kotlin/JS.



Question-16. Can Kotlin Multiplatform be used for desktop applications?

Answer-16: Yes, it supports Windows, macOS, and Linux using Kotlin/JVM or Kotlin/Native.



Question-17. What is the build tool commonly used for Kotlin Multiplatform?

Answer-17: Gradle is the primary build tool for Kotlin Multiplatform projects.



Question-18. Can Kotlin Multiplatform use third-party libraries?

Answer-18: Yes, it can use Kotlin Multiplatform Libraries (KLib) and native libraries.



Question-19. What is the purpose of Kotlin Multiplatform Mobile (KMM)?

Answer-19: KMM is a subset of Kotlin Multiplatform focused on building Android and iOS apps with shared code.



Question-20. Can you create a shared database in Kotlin Multiplatform?

Answer-20: Yes, you can use libraries like SQLDelight or Ktor Client for shared database access.



Question-21. What is Kotlin Multiplatform Project Structure?

Answer-21: It has commonMain (shared code), androidMain, iosMain, and platform-specific modules.



Question-22. How do you manage dependencies in Kotlin Multiplatform?

Answer-22: Dependencies are managed through Gradle and declared in the build.gradle.kts file.



Question-23. Can you use Dagger or Hilt in Kotlin Multiplatform?

Answer-23: Yes, you can use dependency injection like Dagger or Koin but only in the Android module.



Question-24. What is Kotlin Multiplatform's target for Web?

Answer-24: Kotlin Multiplatform can target JavaScript (Kotlin/JS) or WebAssembly (Wasm).



Question-25. What is kotlinx.serialization in Kotlin Multiplatform?

Answer-25: It is a Kotlin library for parsing and serializing JSON or other data formats across platforms.



Question-26. What is Kotlin Multiplatform Gradle Plugin?

Answer-26: It is a Gradle plugin (kotlin-multiplatform) that allows building cross-platform Kotlin projects.



Question-27. Can Kotlin Multiplatform use native Android libraries?

Answer-27: Yes, the Android module can use native Android libraries like Retrofit, Room, etc.



Question-28. Can you share the UI code in Kotlin Multiplatform?

Answer-28: No, Kotlin Multiplatform is designed to share business logic, not UI code.



Question-29. What is Kotlinx-datetime in Kotlin Multiplatform?

Answer-29: It is a Kotlin library for working with dates and times across platforms.



Question-30. How do you call platform-specific APIs in Kotlin Multiplatform?

Answer-30: By using expect/actual or by writing platform-specific implementations.



Question-31. What is the output of Kotlin Multiplatform?

Answer-31: Native binaries, Android APKs, iOS Apps, WebAssembly, or JavaScript files.



Question-32. Can you use Jetpack Compose with Kotlin Multiplatform?

Answer-32: Yes, Jetpack Compose Multiplatform allows building UI for Android, iOS, and Desktop.



Question-33. What is Kotlin/JS in Kotlin Multiplatform?

Answer-33: Kotlin/JS allows compiling Kotlin code to JavaScript for web applications.



Question-34. Can Kotlin Multiplatform build cross-platform games?

Answer-34: Yes, using game engines like LibGDX or OpenGL.



Question-35. Can you deploy Kotlin Multiplatform on the App Store?

Answer-35: Yes, you can deploy iOS apps using Kotlin/Native.



Question-36. What is Kotlin Multiplatform's memory management model?

Answer-36: Automatic Reference Counting (ARC) for iOS and Garbage Collection (GC) for JVM.



Question-37. Can Kotlin Multiplatform share API calls across platforms?

Answer-37: Yes, using Ktor Client or any shared HTTP client.



Question-38. Is Kotlin Multiplatform free and open-source?

Answer-38: Yes, Kotlin Multiplatform is open-source under the Apache 2.0 license.



Question-39. What is a KMP target in Kotlin Multiplatform?

Answer-39: A target is a platform (Android, iOS, JVM, etc.) where the app will run.



Question-40. Can Kotlin Multiplatform generate IPA files?

Answer-40: Yes, it can generate iOS IPA files using Kotlin/Native.



Question-41. Is Kotlin Multiplatform better than Flutter?

Answer-41: Kotlin Multiplatform is better for business logic sharing, but Flutter is better for shared UI.



Question-42. What IDE supports Kotlin Multiplatform?

Answer-42: IntelliJ IDEA, Android Studio, and AppCode.



Question-43. Can you test Kotlin Multiplatform projects?

Answer-43: Yes, using JUnit, Ktor, or Kotlin Test Library.



Question-44. Can Kotlin Multiplatform use native C/C++ code?

Answer-44: Yes, using Kotlin/Native?s C Interoperability.



Question-45. What is Compose Multiplatform?

Answer-45: It is Jetpack Compose adapted for Kotlin Multiplatform (KMP).



Question-46. Can Kotlin Multiplatform create Desktop apps?

Answer-46: Yes, Kotlin/Native can build Windows, Linux, and macOS desktop applications.



Question-47. Can Kotlin Multiplatform access Bluetooth, GPS, and Camera?

Answer-47: Yes, by writing platform-specific code using expect/actual.



Question-48. Is Kotlin Multiplatform production-ready?

Answer-48: Yes, it is already used by major companies like Netflix, VMware, etc.



Question-49. Can Kotlin Multiplatform deploy on Play Store and App Store?

Answer-49: Yes, you can deploy on both stores using Android (JVM) and iOS (Native).



Question-50. What is the future of Kotlin Multiplatform?

Answer-50: Kotlin Multiplatform is rapidly evolving and expected to become the future of cross-platform development.




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