Frequently asked questions and answers of GDScript (Godot Engine) in Artificial Intelligence and Machine Learning of Computer Science to enhance your skills, knowledge on the selected topic. We have compiled the best GDScript (Godot Engine) Interview question and answer, trivia quiz, mcq questions, viva question, quizzes to prepare. Download GDScript (Godot Engine) FAQs in PDF form online for academic course, jobs preparations and for certification exams .
Intervew Quizz is an online portal with frequently asked interview, viva and trivia questions and answers on various subjects, topics of kids, school, engineering students, medical aspirants, business management academics and software professionals.
Question-1. What is GDScript?
Answer-1: GDScript is a high-level, dynamically typed programming language used in Godot Engine.
Question-2. How does GDScript compare to Python?
Answer-2: GDScript has Python-like syntax but is optimized for game development in Godot.
Question-3. What are the advantages of using GDScript?
Answer-3: Tight integration with Godot, concise syntax, built-in for game development.
Question-4. How do you declare a variable in GDScript?
Answer-4: Use var variable_name = value. Example: var health = 100.
Question-5. How do you define a function in GDScript?
Answer-5: Use func. Example: func my_function(): pass.
Question-6. What is the print() function used for?
Answer-6: It outputs messages to the Godot console.
Question-7. What is the purpose of the _ready() function?
Answer-7: Called when a node and its children are added to the scene tree.
Question-8. Explain the signal keyword in GDScript.
Answer-8: Signals are custom events. Example: signal my_signal.
Question-9. How do you connect a signal in GDScript?
Answer-9: Use connect. Example: my_signal.connect(self, "_on_my_signal").
Question-10. What is the difference between _process() and _physics_process()?
Answer-10: _process() is for general updates; _physics_process() is for physics-related updates.
Question-11. How do you create a new scene in GDScript?
Answer-11: Instantiate a PackedScene and instance it. Example: var scene = preload("res://path.tscn").instance().
Question-12. What is preload() used for in GDScript?
Answer-12: Loads a resource at compile time.
Question-13. How do you load a resource dynamically?
Answer-13: Use load(). Example: var texture = load("res://path.png").
Question-14. Explain the extends keyword.
Answer-14: Used to inherit from another class. Example: extends Node2D.
Question-15. How do you define a class in GDScript?
Answer-15: Implicit by the file name. Use extends for inheritance.
Question-16. What is a Dictionary in GDScript?
Answer-16: A key-value pair data structure. Example: var dict = {"key": "value"}.
Question-17. How do you use arrays in GDScript?
Answer-17: Arrays hold a list of elements. Example: var my_array = [1, 2, 3].
Question-18. How do you iterate through an array?
Answer-18: Use for. Example: for i in my_array: print(i).
Question-19. What is the difference between load() and preload()?
Answer-19: load() is runtime, preload() is compile time.
Question-20. Explain the usage of match in GDScript.
Answer-20: A pattern-matching control structure. Example: match x: case 1: print("One").
Question-21. What is a singleton (autoload) in Godot?
Answer-21: A globally accessible script or scene. Set via Project Settings > AutoLoad.
Question-22. How do you call a method from another script?
Answer-22: Use get_node() or reference the script directly. Example: get_node("NodePath").method().
Question-23. Explain onready in GDScript.
Answer-23: Delays initialization until the node is ready. Example: onready var sprite = $Sprite.
Question-24. What is a Timer in Godot?
Answer-24: A node that counts time and emits a signal after a set duration.
Question-25. How do you pause a game in GDScript?
Answer-25: Set Engine.time_scale = 0 or pause individual nodes.
Question-26. How do you check if a node exists in the scene tree?
Answer-26: Use has_node("NodePath").
Question-27. What is the use of the $ shorthand in GDScript?
Answer-27: A shortcut for get_node(). Example: $Sprite is equivalent to get_node("Sprite").
Question-28. How do you access the root node of a scene?
Answer-28: Use get_tree().root.
Question-29. What is the yield() function in GDScript?
Answer-29: Suspends execution until a signal or condition is met. Example: yield(timer, "timeout").
Question-30. How do you export variables in GDScript?
Answer-30: Use export. Example: @export var speed = 10.
Question-31. What is the Tool keyword used for?
Answer-31: Enables a script to run in the editor. Example: @tool extends Node2D.
Question-32. How do you debug scripts in Godot?
Answer-32: Use breakpoints, print(), and the debugger panel.
Question-33. What is a Group in Godot?
Answer-33: Logical collections of nodes. Nodes can be added to a group using add_to_group().
Question-34. How do you play an animation in Godot?
Answer-34: Use AnimationPlayer.play("animation_name").
Question-35. How do you create a custom resource in GDScript?
Answer-35: Extend the Resource class. Example: class_name MyResource extends Resource.
Question-36. How do you access a child node in GDScript?
Answer-36: Use get_node("NodePath") or $NodePath.
Question-37. What is a PackedScene?
Answer-37: A saved scene that can be instanced.
Question-38. How do you instance a scene in GDScript?
Answer-38: Use var instance = packed_scene.instance().
Question-39. How do you check for input actions in GDScript?
Answer-39: Use Input.is_action_pressed("action_name").
Question-40. What is the purpose of _init() in GDScript?
Answer-40: It's called when an instance of the script is created.
Question-41. How do you detect collisions in Godot?
Answer-41: Use physics nodes like Area2D or CollisionShape2D and their signals.
Question-42. How do you work with random numbers in GDScript?
Answer-42: Use randi() or randf(). Example: randf() * max_value.
Question-43. What are Enums in GDScript?
Answer-43: A way to define named constants. Example: enum { STATE_IDLE, STATE_MOVE }.
Question-44. How do you use a Viewport in Godot?
Answer-44: Use it to render a specific part of the scene or for offscreen rendering.
Question-45. How do you pause a Timer node?
Answer-45: Use timer.stop() or set timer.paused = true.
Question-46. What is the difference between Node and Node2D?
Answer-46: Node2D is specialized for 2D, while Node is generic.
Question-47. How do you emit a signal in GDScript?
Answer-47: Use emit_signal("signal_name", optional_arguments).
Question-48. How do you handle input events in Godot?
Answer-48: Override _input(event) or _unhandled_input(event) in your script.
Question-49. What is a Reference in GDScript?
Answer-49: A lightweight object that is reference-counted.
Question-50. How do you optimize performance in GDScript?
Answer-50: Use object pooling, avoid yield in critical paths, and optimize node tree structures.
Frequently Asked Question and Answer on GDScript (Godot Engine)
GDScript (Godot Engine) Interview Questions and Answers in PDF form Online
GDScript (Godot Engine) Questions with Answers
GDScript (Godot Engine) Trivia MCQ Quiz