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MoonScript Questions and Answers for Viva

Frequently asked questions and answers of MoonScript in Programming Technologies of Computer Science to enhance your skills, knowledge on the selected topic. We have compiled the best MoonScript Interview question and answer, trivia quiz, mcq questions, viva question, quizzes to prepare. Download MoonScript FAQs in PDF form online for academic course, jobs preparations and for certification exams .

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Interview Question and Answer of MoonScript


Question-1. What is MoonScript?

Answer-1: MoonScript is a lightweight programming language that compiles into Lua, offering a more concise and expressive syntax.



Question-2. Who created MoonScript?

Answer-2: MoonScript was created by Leigh Caldwell.



Question-3. What is the main advantage of MoonScript over Lua?

Answer-3: MoonScript provides a cleaner syntax, automatic function calls, and better readability while still compiling to Lua.



Question-4. How do you install MoonScript?

Answer-4: Using luarocks install moonscript.



Question-5. How do you run a MoonScript file?

Answer-5: Using the moon command: moon myfile.moon.



Question-6. How do you compile MoonScript to Lua?

Answer-6: Using moonc myfile.moon, which generates a Lua file.



Question-7. How do you declare a variable in MoonScript?

Answer-7: name = "MoonScript", variables are assigned without local.



Question-8. How do you define a function in MoonScript?

Answer-8: square = (x) -> x * x.



Question-9. What is an implicit return in MoonScript?

Answer-9: Functions return the last expression automatically, without needing return.



Question-10. How do you write an if-else statement in MoonScript?

Answer-10: if x > 10 then print "Large" else print "Small".



Question-11. How do you create a loop in MoonScript?

Answer-11: Using for or while, e.g., for i=1,5 print i.



Question-12. How do you define a table in MoonScript?

Answer-12: tbl = { name: "John", age: 30 }.



Question-13. How do you access table elements in MoonScript?

Answer-13: Using dot or bracket notation, e.g., tbl.name or tbl["name"].



Question-14. What is table destructuring in MoonScript?

Answer-14: name, age = tbl, assigns values from a table to variables.



Question-15. How do you create a class in MoonScript?

Answer-15: class Person, followed by methods inside it.



Question-16. How do you instantiate a class in MoonScript?

Answer-16: p = Person!.



Question-17. How do you define a method inside a class?

Answer-17: class Person; new: (@name) ->.



Question-18. What is the @ symbol in MoonScript?

Answer-18: It represents self, used for accessing instance variables.



Question-19. How do you inherit from another class in MoonScript?

Answer-19: class Student extends Person.



Question-20. What is the difference between : and . in MoonScript?

Answer-20: : calls a method with self, while . calls without self.



Question-21. How do you concatenate strings in MoonScript?

Answer-21: Using .., e.g., "Hello" .. " World".



Question-22. What are the logical operators in MoonScript?

Answer-22: and, or, and not, just like in Lua.



Question-23. How do you handle nil values in MoonScript?

Answer-23: Using or, e.g., x = value or "default".



Question-24. How do you create an anonymous function?

Answer-24: fn = (x, y) -> x + y.



Question-25. How do you call a function without parentheses?

Answer-25: print "Hello", parentheses are optional for single arguments.



Question-26. What is string interpolation in MoonScript?

Answer-26: Using \{}, e.g., "Hello \{name}".



Question-27. How do you use multi-line strings?

Answer-27: Using [[ and ]], e.g., text = [[This is a multi-line string]].



Question-28. How do you define default function arguments?

Answer-28: greet = (name="Guest") -> print "Hello " .. name.



Question-29. How do you use variadic arguments (...) in MoonScript?

Answer-29: sum = (...) -> table.concat {..., ", "}.



Question-30. How do you import Lua modules in MoonScript?

Answer-30: import mymodule from require "mymodule".



Question-31. How do you work with metatables in MoonScript?

Answer-31: Using setmetatable and __index.



Question-32. What is the purpose of __index in metatables?

Answer-32: It allows fallback lookups for missing keys in a table.



Question-33. How do you check the type of a variable?

Answer-33: Using type(), e.g., print type(name).



Question-34. How do you create a coroutine in MoonScript?

Answer-34: co = coroutine.create (-> print "Hello").



Question-35. How do you resume a coroutine?

Answer-35: coroutine.resume(co).



Question-36. How do you handle errors in MoonScript?

Answer-36: Using pcall or xpcall.



Question-37. How do you define a module in MoonScript?

Answer-37: export greet = (name) -> print "Hello, " .. name.



Question-38. How do you require a module in MoonScript?

Answer-38: import greet from require "greetings".



Question-39. What is the difference between import and require?

Answer-39: import extracts specific values, while require loads a full module.



Question-40. How do you define an alias for an imported function?

Answer-40: import sayHello from require "greetings".



Question-41. How do you perform file I/O in MoonScript?

Answer-41: Using Lua?s io library, e.g., file = io.open("test.txt", "r").



Question-42. How do you convert a number to a string?

Answer-42: Using tostring(num).



Question-43. How do you convert a string to a number?

Answer-43: Using tonumber(str).



Question-44. How do you get the length of a table?

Answer-44: Using #, e.g., #myTable.



Question-45. How do you shuffle a table in MoonScript?

Answer-45: Using math.random and a sorting function.



Question-46. What are the common use cases for MoonScript?

Answer-46: Game development, scripting in Love2D, and web applications.



Question-47. How does MoonScript interact with Love2D?

Answer-47: It compiles to Lua, making it compatible with Love2D?s API.



Question-48. How do you handle JSON in MoonScript?

Answer-48: Using a JSON library, e.g., json.encode(tbl).



Question-49. What is the performance impact of using MoonScript?

Answer-49: It has a small overhead due to compilation but runs as fast as Lua.



Question-50. Why use MoonScript over Lua?

Answer-50: MoonScript offers a cleaner syntax, less boilerplate, and better readability while maintaining full compatibility with Lua.




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